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	<title>Comments on: Incentives and the Value of Information</title>
	<atom:link href="http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/</link>
	<description>A blog about economics, politics and the random interests of forty-something professors</description>
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	<item>
		<title>By: phonebanshee (@phonebanshee)</title>
		<link>http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/#comment-18490</link>
		<dc:creator><![CDATA[phonebanshee (@phonebanshee)]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 21:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://cheaptalk.org/?p=12099#comment-18490</guid>
		<description><![CDATA[You value keeping the game interesting because you&#039;re entertainers and the game itself is your primary product, and destroying valuable game minutes results in less money over time.  The final score is much less important than entertaining-minutes-played.]]></description>
		<content:encoded><![CDATA[<p>You value keeping the game interesting because you&#8217;re entertainers and the game itself is your primary product, and destroying valuable game minutes results in less money over time.  The final score is much less important than entertaining-minutes-played.</p>
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	<item>
		<title>By: DCBS</title>
		<link>http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/#comment-18481</link>
		<dc:creator><![CDATA[DCBS]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 15:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://cheaptalk.org/?p=12099#comment-18481</guid>
		<description><![CDATA[Potential for a safety is more information that can be gleaned from the opponents possession. (yeah, it only happens in 5% of games, but its there nevertheless)]]></description>
		<content:encoded><![CDATA[<p>Potential for a safety is more information that can be gleaned from the opponents possession. (yeah, it only happens in 5% of games, but its there nevertheless)</p>
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		<title>By: DRDR</title>
		<link>http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/#comment-18479</link>
		<dc:creator><![CDATA[DRDR]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 13:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://cheaptalk.org/?p=12099#comment-18479</guid>
		<description><![CDATA[I agree with all your points, but the difficult question is why do you put any value on keeping your team in the game longer? The premise of the original post is that you shouldn&#039;t stay in the game longer because of the potential for injury.]]></description>
		<content:encoded><![CDATA[<p>I agree with all your points, but the difficult question is why do you put any value on keeping your team in the game longer? The premise of the original post is that you shouldn&#8217;t stay in the game longer because of the potential for injury.</p>
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		<title>By: twicker</title>
		<link>http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/#comment-18478</link>
		<dc:creator><![CDATA[twicker]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 12:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://cheaptalk.org/?p=12099#comment-18478</guid>
		<description><![CDATA[There&#039;s a simpler explanation: point-after kicks are far, far more likely to succeed.

Here are the stats on two-point conversions (all of them, admittedly, not just the ones at the end of games - though I&#039;d bet that almost all of them are at the ends of games):
http://www.advancednflstats.com/2010/12/almost-always-go-for-2-point.html

As the writer points out, coaches are risk-averse (and kicks are seen as being far less risky than two-point attempts, even if the expected payoff might be slightly higher for the 2-point).

So - if you know that you&#039;re going to need at least one of each, then you get the easy one *now,* which keeps you in *this* game, and worry about the hard one *if* you end up needing it (if the kicker somehow misses, you&#039;re *still* at the point where you can ease up for your last possession).]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a simpler explanation: point-after kicks are far, far more likely to succeed.</p>
<p>Here are the stats on two-point conversions (all of them, admittedly, not just the ones at the end of games &#8211; though I&#8217;d bet that almost all of them are at the ends of games):<br />
<a href="http://www.advancednflstats.com/2010/12/almost-always-go-for-2-point.html" rel="nofollow">http://www.advancednflstats.com/2010/12/almost-always-go-for-2-point.html</a></p>
<p>As the writer points out, coaches are risk-averse (and kicks are seen as being far less risky than two-point attempts, even if the expected payoff might be slightly higher for the 2-point).</p>
<p>So &#8211; if you know that you&#8217;re going to need at least one of each, then you get the easy one *now,* which keeps you in *this* game, and worry about the hard one *if* you end up needing it (if the kicker somehow misses, you&#8217;re *still* at the point where you can ease up for your last possession).</p>
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		<title>By: Sune Kristian Jakobsen</title>
		<link>http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/#comment-18472</link>
		<dc:creator><![CDATA[Sune Kristian Jakobsen]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 08:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://cheaptalk.org/?p=12099#comment-18472</guid>
		<description><![CDATA[I sorry I don&#039;t really know the rules or culture of the game you are talking about (I&#039;m european), so this might be wrong for an obvious reason. But if I understand it correctly, a person called the kicker can decide to make a difficult kick or a simple one. In both case his team will have to do something difficult afterwards, and then the kicker will have to make the other type of kick. If they fail in any of these 3 tasks the team loses. 

If that is the case, and the kicker himself (as oppose to e.g. the coach) chooses which kick to make, he might just be trying to minimize the probability that he is the one who ruin the chances for the team.]]></description>
		<content:encoded><![CDATA[<p>I sorry I don&#8217;t really know the rules or culture of the game you are talking about (I&#8217;m european), so this might be wrong for an obvious reason. But if I understand it correctly, a person called the kicker can decide to make a difficult kick or a simple one. In both case his team will have to do something difficult afterwards, and then the kicker will have to make the other type of kick. If they fail in any of these 3 tasks the team loses. </p>
<p>If that is the case, and the kicker himself (as oppose to e.g. the coach) chooses which kick to make, he might just be trying to minimize the probability that he is the one who ruin the chances for the team.</p>
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		<title>By: DRDR</title>
		<link>http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/#comment-18471</link>
		<dc:creator><![CDATA[DRDR]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 07:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://cheaptalk.org/?p=12099#comment-18471</guid>
		<description><![CDATA[I agree with Rajiv that a problem with the management-labor conflict theory is that it would predict that players would want to go for two right away, and I&#039;ve never heard of players, current or former, complaining about such a decision.

I disagree with Rajiv&#039;s theory that the motive is affecting the opponent&#039;s behavior on offense. Our theory should apply in the simplest late-game situations where the team is down by 15 points, in which missing the two-point conversion at any point drives the win probability to zero. In such cases, it doesn&#039;t matter what the opponent does when up by nine, and I expect the difference between the opponent&#039;s offensive behavior when up by 8 or 7 is minimal. 

Here are two possible explanations:

(1) The probability of a successful two-point conversion is greater after the second touchdown than after the first touchdown. Assume that an extreme amount of pressure has a negative effect on defensive performance. There&#039;s much less pressure on the opponent&#039;s defense when the conversion is attempted after the first touchdown, because there&#039;s still a chance the opponent&#039;s offense could still score or run out the clock without giving the ball back. Once the second touchdown has been scored, the defense knows that chance has passed, and the pressure is all on them to prevent blowing the 15-point lead. If you&#039;re not convinced by the psychological story, here&#039;s a physical story: defense requires more physical effort than offense. If the defense is relatively more tired than the offense after the second touchdown is scored, then the chance of success after the second attempt is greater.

(2) The information effect is always negative. The players and coaches know that they are entertainers, and that the longer they keep the game close, the longer people will watch, and the greater attention will be paid to their game on the postgame highlight shows. Going for two later creates much better drama. Having kept the game closer increases players&#039; and coaches&#039; expected future contract and endorsements, even if they lose. This benefit outweighs any negative effect of wasted effort.]]></description>
		<content:encoded><![CDATA[<p>I agree with Rajiv that a problem with the management-labor conflict theory is that it would predict that players would want to go for two right away, and I&#8217;ve never heard of players, current or former, complaining about such a decision.</p>
<p>I disagree with Rajiv&#8217;s theory that the motive is affecting the opponent&#8217;s behavior on offense. Our theory should apply in the simplest late-game situations where the team is down by 15 points, in which missing the two-point conversion at any point drives the win probability to zero. In such cases, it doesn&#8217;t matter what the opponent does when up by nine, and I expect the difference between the opponent&#8217;s offensive behavior when up by 8 or 7 is minimal. </p>
<p>Here are two possible explanations:</p>
<p>(1) The probability of a successful two-point conversion is greater after the second touchdown than after the first touchdown. Assume that an extreme amount of pressure has a negative effect on defensive performance. There&#8217;s much less pressure on the opponent&#8217;s defense when the conversion is attempted after the first touchdown, because there&#8217;s still a chance the opponent&#8217;s offense could still score or run out the clock without giving the ball back. Once the second touchdown has been scored, the defense knows that chance has passed, and the pressure is all on them to prevent blowing the 15-point lead. If you&#8217;re not convinced by the psychological story, here&#8217;s a physical story: defense requires more physical effort than offense. If the defense is relatively more tired than the offense after the second touchdown is scored, then the chance of success after the second attempt is greater.</p>
<p>(2) The information effect is always negative. The players and coaches know that they are entertainers, and that the longer they keep the game close, the longer people will watch, and the greater attention will be paid to their game on the postgame highlight shows. Going for two later creates much better drama. Having kept the game closer increases players&#8217; and coaches&#8217; expected future contract and endorsements, even if they lose. This benefit outweighs any negative effect of wasted effort.</p>
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		<title>By: Rajiv Sethi</title>
		<link>http://cheaptalk.org/2012/10/01/incentives-and-the-value-of-information/#comment-18470</link>
		<dc:creator><![CDATA[Rajiv Sethi]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 06:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://cheaptalk.org/?p=12099#comment-18470</guid>
		<description><![CDATA[Jeff, this misses the effect of keeping the game alive on the behavior of the opponent. If it becomes a two possession game (which is likely if you go for two points) your opponent will play quite differently thereafter. The choice is between a one possession game with (near) certainty and a gamble that will likely result in a two possession game. I don&#039;t think that coach-player principal agent issues have much to do with it at all... I think that players would make the same decision if given the choice. But maybe I&#039;m missing something.]]></description>
		<content:encoded><![CDATA[<p>Jeff, this misses the effect of keeping the game alive on the behavior of the opponent. If it becomes a two possession game (which is likely if you go for two points) your opponent will play quite differently thereafter. The choice is between a one possession game with (near) certainty and a gamble that will likely result in a two possession game. I don&#8217;t think that coach-player principal agent issues have much to do with it at all&#8230; I think that players would make the same decision if given the choice. But maybe I&#8217;m missing something.</p>
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